Post by Ashurr on May 14, 2011 0:52:22 GMT -5
THE ELVES OF VALENAR
The Darguul warlord studied Caerys, slowly spinning the chain of his flail. "What could bring you to this place, elf?" His tribe gathered around them, forming a wide circle of shadows and gleaming red eyes.
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. "I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri."
The warlord hissed in fury, and his flail flashed in the firelight. The chain wrapped around Caerys' blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as she danced toward the chieftain. In a moment the song of steel was over.
Caerys watched as the warlord fell to the ground. With a contemptuous snap of her wrist, she flicked the blood from her blade into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
"But forty will."
Heart and History
Born in the land of Xen'drik, the elves learned the ways of civilization and magic as slaves of the giants. Ultimately Xen'drik collapsed in an apocalypse of dragon fire, giant magic, and elven steel. The creatures remaining on the continent were reduced to savagery. During the final days of Xen'drik, a visionary foresaw the fate of the doomed realm. On the eve of destruction, she led a few thousand elves across the sea.
Those elves found a home on the island of Aerenal. While the elves came from different cultures, they were united by their reverence for their ancestors and the heroic deeds of those fallen in Xen'drik. The majority of the settlers chose to lay down the sword in favor of the book. They studied the art of magic, plumbing the depth of the arcane and the divine in their search for a way to preserve their heroes. Over the course of twelve thousand years, this effort produced the Undying Court and the Aereni.
Until the Last War, few humans knew of the other culture of Aerenal: The Tairnadal, "proud warriors." When news reached Aerenal of the destruction wrought by the dragons and the downfall of their ancient enemies, the Tairnadal refused to lay down their weapons. Some cursed the dragons for stealing their rightful victory while others blamed the wyrms of Argonnessen for the deaths of elves left behind. While the Aereni sought a way to overcome death, Tairnadal priests declared that the spirits of departed heroes continued to live on through their descendents -- and that the warrior who gains glory in battle serves as an avatar for the heroes of the past.
In -25,000 YK, the dragons came to Aerenal. Once again all elves joined together against a common foe. The conflict between Argonnessen and Aerenal was a fascinating and mysterious struggle but it is a subject far too deep for this current work. To the human eye, this war continued at a snail's pace, with centuries passing between battles. Slowly the emphasis shifted from physical conflict to magical warfare, with the greatest burden falling on the Undying Court itself. Temporarily freed from battle, the Tairnadal looked elsewhere for glory. Their eyes settled on Khorvaire.
In -10,000 YK, Cassael Vadallia led a troop of warriors to the southern coast of Khorvaire, where the Tairnadal established a presence on the continent. These elves called themselves the Valaes Tairn, "warriors of glory." As the elves spread across the southwest, they came into contact with the goblinoid empire of Dhakaan. Isolated skirmishes soon turned to war. The Valaes Tairn were peerless warriors but the Dhakaani had excellent discipline and greater numbers.
At the height of the Dhakaani-Tairn War, the dragons struck Aerenal with greater force than ever. The elves rushed to the defense of their homeland, and the goblins seized the fortresses left behind. The conflict that followed was long and terrible, made worse when the Dhakaani launched attacks against Aerenal. The elves could not afford to fight two foes. The leaders of the Tairnadal met with the Dhakaani, and a treaty was signed; the elves swore never to return to Khorvaire unless called upon for aid.
They stood by their word. The Dhakaani were too proud to ask for assistance during the Daelkyr incursion, and even when the empire collapsed into ruin the Tairnadal remained on their island. For thousands of years the Valaes Tairn rebuilt their numbers and honed their skills -- until 914 YK, when a summons finally came.
The call came from Queen Mishann of Cyre. The Last War was well underway, and the Cyrans were under attack from all sides. Intrigued by the queen's plea, war leader Shaeras Vadallia summoned the clans of the Valaes Tairn. The warriors agreed that it was time to return.
For 42 years the Valaes Tairn spread terror across Breland and Karrnath. Then they broke all ties with Cyre. Some say that the young Queen Mishala insulted Vadallia, while others believe that the war leader simply grew tired of the alliance. Vadallia summoned his forces to the southeastern edge of Cyre. He spoke of the ancient claim of the elves, a bond to the land older than human civilization. As a darkwood crown was placed upon his brow, he swore to restore the lands claimed by his ancestor and to give all Tairnadal the chance for glory. Sinking his blade into the soil, he declared the foundation of Valenar, "the glorious realm."
National Character
The Valenar are a martial culture. Members of a warband are always searching for glory. To the Valenar, war is an art and a game. The heroes of Xen'drik relied on guerilla tactics in which stealth and skill were more important than raw strength. When fighting a weak foe, the Valenar may engage in straightforward battle to eliminate the enemy quickly before moving on to more challenging enemies. When dealing with a challenging opponent, however, the elves take their time, stalking, weakening the enemy, and enjoying the game. This is true on all levels, including society, which is why wars among the elves can last centuries. With their long lifespans, the elves do not see history in the same way as humans, and they rarely feel a sense of urgency.
The predatory nature of the Valenar is reflected in all aspects of life. Whether a Valenar elf is engaged in a philosophical debate, bargaining with a merchant, or searching for an ancient treasure, the elf always views the situation from the standpoint of hunter and prey.
Valenar are organized into warclans and warbands. These are military units that also incorporate strong emotional bonds. A Valenar puts his patron ancestor above all things, followed by members of his warband, and only then by members of his blood family.
Valenar typically wear loose, silk clothing and light armor decorated with elaborate engraving and embroidery. One unusual tradition is the use of red or brown patterns mimicking blood spatters or stains so that the gore of battle will blend with the elf's clothing. A common accoutrement is the zaelta -- "spirit mask." This veil is practical in the harsh environment of the Blade Desert, but it also helps the wearer submerge his identity within that of his ancestor. A Valenar warrior usually wears the sigil of his ancestor on his helmet or as a brooch; thus, those looking at the elf see his ancestor, not the mortal warrior.
Valenar Religion: The Past in the Present
Valenar elves revere their ancestors. Whereas the Aereni preserve their ancestors beyond death and rely on their advice, the Valenar (indeed, all Tairnadal elves) seek to recreate the glorious deeds of their martial ancestors, thus allowing the ancestors' spirits to live again in the present age.
When an elf is born, the Keepers of the Past read the signs to determine the patron ancestor that will guide the elf through life. It is the duty of the child to honor and emulate this particular ancestor, though he should also strive to bring glory to his entire family. Many elves can share the same patron ancestor. This leads to competition among the elves as each strives to be the perfect embodiment of the common patron.
The relationship between the Tairnadal and the Undying Court varies from elf to elf. The Undying Court played a vital role in the battle against the dragons, and the Tairnadal respect these powerful and ancient elves. This attitude is common among the older warriors who fought side by side with the Aereni. Some younger elves see the Aereni as stagnant and cowardly and claim that the councilors of the Undying Court are not true heroes.
Keepers of the Past can be clerics or bards. A Valenar bard following this religion may take spirit steed as a 4th-level spell. A cleric of the Keepers of the Past can choose between the Destruction, Protection, and War domains, substituting spirit steed (4th) and heroes' blade (9th) for the corresponding spells on the War domain list. The Spirits of the Past are neutral, and the favored weapon of the Keepers is the double scimitar.
The Valenar in Battle
The Valenar are peerless warriors. Sword for sword, they have no equals in Eberron. Their low population is the greatest factor holding them in check. This skill is represented by the use of PC classes and high character levels. Most veteran Valenar soldiers are rangers of 4th to 6th level. With this level of skill, even a band of eight to twelve elves can pose a significant threat.
Valenar soldiers prefer light armor and rely on speed and skill as opposed to pure force. The Valenar are renowned for their cavalry; most soldiers possess a deep bond with their mounts. Common feats include Combat Expertise, Dodge, Mounted Combat, and all of the feats that build on these foundations.
While they are best known for their cavalry, the Valenar take great pride in skill with the scimitar and double scimitar -- so much so that all Valenar receive their racial Weapon Proficiency bonus in scimitar rather than longsword. Foremost among their swordsmen is an order of blade specialists known as the Jaeldira, "blade dancers." These are monks who often advance using the dervish prestige class presented in The Complete Warrior. Jaeldira monks may take Double Steel Strike as their bonus feat at 2nd or 6th level, applying this feat to the double scimitar instead of the double-bladed sword.
Magic also plays an important role among the armies of the Valenar. The ancient elves took the secrets of magic from their giant masters, and many of the heroes of old were wizards. Most Valenar warbands include at least one evoker or conjurer. Valenar of other classes often take a level or two of wizard. Many Valenar rangers prefer mage armor to leather or steel, and mount is an invaluable aid to a cavalry master whose steed falls in battle (this spell is seen as calling on the spirit of a Valenar warhorse, even though the abilities of the shadowy steed are far more limited). Most Valenar wizards have birds as familiars because these creatures are so useful for scouting fields of battle.
Questions to Ask
A Valenar elf's personality is strongly influenced by his patron ancestor. The Valenar strive to emulate their ancestors in all ways. When constructing a Valenar character or NPC, take some time to describe the patron ancestor. What was he known for? Was he a legendary archer or a swordsman? A poet? A traitor? What was his greatest battle? How did he die?
Another important question is why the elf is away from Valenar and his warband. If you start at 1st level, you are less skilled than the typical Valenar ranger. Here are a few options to consider:
* In the past, young Tairnadal would spend decades sparring against others of their age. At 1st level you are a novice warrior, but you believe you will gain glory and skill more quickly in the world than in the fortresses of Aerenal and Valenar. Your family may support your choice or you may be rebelling against tradition.
* Your ancestor was a paragon of honor and virtue, and you cannot support High King Vadallia's betrayal of Cyre. You seek to bring glory to your ancestor, but you turned your back on the nation.
* Your patron ancestor was a pioneer in the Khorvaire expedition, renowned for making contact with members of other races. By joining a group of adventurers and exploring the unknown, you are reenacting the life of your ancestor.
The Darguul warlord studied Caerys, slowly spinning the chain of his flail. "What could bring you to this place, elf?" His tribe gathered around them, forming a wide circle of shadows and gleaming red eyes.
Caerys held her double blade in the falcon guard, level with her shoulders and spreading out like wings. "I came in search of legends. Ten thousand years ago Daealyth of Taeri stood this ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri."
The warlord hissed in fury, and his flail flashed in the firelight. The chain wrapped around Caerys' blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as she danced toward the chieftain. In a moment the song of steel was over.
Caerys watched as the warlord fell to the ground. With a contemptuous snap of her wrist, she flicked the blood from her blade into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
"But forty will."
Heart and History
Born in the land of Xen'drik, the elves learned the ways of civilization and magic as slaves of the giants. Ultimately Xen'drik collapsed in an apocalypse of dragon fire, giant magic, and elven steel. The creatures remaining on the continent were reduced to savagery. During the final days of Xen'drik, a visionary foresaw the fate of the doomed realm. On the eve of destruction, she led a few thousand elves across the sea.
Those elves found a home on the island of Aerenal. While the elves came from different cultures, they were united by their reverence for their ancestors and the heroic deeds of those fallen in Xen'drik. The majority of the settlers chose to lay down the sword in favor of the book. They studied the art of magic, plumbing the depth of the arcane and the divine in their search for a way to preserve their heroes. Over the course of twelve thousand years, this effort produced the Undying Court and the Aereni.
Until the Last War, few humans knew of the other culture of Aerenal: The Tairnadal, "proud warriors." When news reached Aerenal of the destruction wrought by the dragons and the downfall of their ancient enemies, the Tairnadal refused to lay down their weapons. Some cursed the dragons for stealing their rightful victory while others blamed the wyrms of Argonnessen for the deaths of elves left behind. While the Aereni sought a way to overcome death, Tairnadal priests declared that the spirits of departed heroes continued to live on through their descendents -- and that the warrior who gains glory in battle serves as an avatar for the heroes of the past.
In -25,000 YK, the dragons came to Aerenal. Once again all elves joined together against a common foe. The conflict between Argonnessen and Aerenal was a fascinating and mysterious struggle but it is a subject far too deep for this current work. To the human eye, this war continued at a snail's pace, with centuries passing between battles. Slowly the emphasis shifted from physical conflict to magical warfare, with the greatest burden falling on the Undying Court itself. Temporarily freed from battle, the Tairnadal looked elsewhere for glory. Their eyes settled on Khorvaire.
In -10,000 YK, Cassael Vadallia led a troop of warriors to the southern coast of Khorvaire, where the Tairnadal established a presence on the continent. These elves called themselves the Valaes Tairn, "warriors of glory." As the elves spread across the southwest, they came into contact with the goblinoid empire of Dhakaan. Isolated skirmishes soon turned to war. The Valaes Tairn were peerless warriors but the Dhakaani had excellent discipline and greater numbers.
At the height of the Dhakaani-Tairn War, the dragons struck Aerenal with greater force than ever. The elves rushed to the defense of their homeland, and the goblins seized the fortresses left behind. The conflict that followed was long and terrible, made worse when the Dhakaani launched attacks against Aerenal. The elves could not afford to fight two foes. The leaders of the Tairnadal met with the Dhakaani, and a treaty was signed; the elves swore never to return to Khorvaire unless called upon for aid.
They stood by their word. The Dhakaani were too proud to ask for assistance during the Daelkyr incursion, and even when the empire collapsed into ruin the Tairnadal remained on their island. For thousands of years the Valaes Tairn rebuilt their numbers and honed their skills -- until 914 YK, when a summons finally came.
The call came from Queen Mishann of Cyre. The Last War was well underway, and the Cyrans were under attack from all sides. Intrigued by the queen's plea, war leader Shaeras Vadallia summoned the clans of the Valaes Tairn. The warriors agreed that it was time to return.
For 42 years the Valaes Tairn spread terror across Breland and Karrnath. Then they broke all ties with Cyre. Some say that the young Queen Mishala insulted Vadallia, while others believe that the war leader simply grew tired of the alliance. Vadallia summoned his forces to the southeastern edge of Cyre. He spoke of the ancient claim of the elves, a bond to the land older than human civilization. As a darkwood crown was placed upon his brow, he swore to restore the lands claimed by his ancestor and to give all Tairnadal the chance for glory. Sinking his blade into the soil, he declared the foundation of Valenar, "the glorious realm."
National Character
The Valenar are a martial culture. Members of a warband are always searching for glory. To the Valenar, war is an art and a game. The heroes of Xen'drik relied on guerilla tactics in which stealth and skill were more important than raw strength. When fighting a weak foe, the Valenar may engage in straightforward battle to eliminate the enemy quickly before moving on to more challenging enemies. When dealing with a challenging opponent, however, the elves take their time, stalking, weakening the enemy, and enjoying the game. This is true on all levels, including society, which is why wars among the elves can last centuries. With their long lifespans, the elves do not see history in the same way as humans, and they rarely feel a sense of urgency.
The predatory nature of the Valenar is reflected in all aspects of life. Whether a Valenar elf is engaged in a philosophical debate, bargaining with a merchant, or searching for an ancient treasure, the elf always views the situation from the standpoint of hunter and prey.
Valenar are organized into warclans and warbands. These are military units that also incorporate strong emotional bonds. A Valenar puts his patron ancestor above all things, followed by members of his warband, and only then by members of his blood family.
Valenar typically wear loose, silk clothing and light armor decorated with elaborate engraving and embroidery. One unusual tradition is the use of red or brown patterns mimicking blood spatters or stains so that the gore of battle will blend with the elf's clothing. A common accoutrement is the zaelta -- "spirit mask." This veil is practical in the harsh environment of the Blade Desert, but it also helps the wearer submerge his identity within that of his ancestor. A Valenar warrior usually wears the sigil of his ancestor on his helmet or as a brooch; thus, those looking at the elf see his ancestor, not the mortal warrior.
Valenar Religion: The Past in the Present
Valenar elves revere their ancestors. Whereas the Aereni preserve their ancestors beyond death and rely on their advice, the Valenar (indeed, all Tairnadal elves) seek to recreate the glorious deeds of their martial ancestors, thus allowing the ancestors' spirits to live again in the present age.
When an elf is born, the Keepers of the Past read the signs to determine the patron ancestor that will guide the elf through life. It is the duty of the child to honor and emulate this particular ancestor, though he should also strive to bring glory to his entire family. Many elves can share the same patron ancestor. This leads to competition among the elves as each strives to be the perfect embodiment of the common patron.
The relationship between the Tairnadal and the Undying Court varies from elf to elf. The Undying Court played a vital role in the battle against the dragons, and the Tairnadal respect these powerful and ancient elves. This attitude is common among the older warriors who fought side by side with the Aereni. Some younger elves see the Aereni as stagnant and cowardly and claim that the councilors of the Undying Court are not true heroes.
Keepers of the Past can be clerics or bards. A Valenar bard following this religion may take spirit steed as a 4th-level spell. A cleric of the Keepers of the Past can choose between the Destruction, Protection, and War domains, substituting spirit steed (4th) and heroes' blade (9th) for the corresponding spells on the War domain list. The Spirits of the Past are neutral, and the favored weapon of the Keepers is the double scimitar.
The Valenar in Battle
The Valenar are peerless warriors. Sword for sword, they have no equals in Eberron. Their low population is the greatest factor holding them in check. This skill is represented by the use of PC classes and high character levels. Most veteran Valenar soldiers are rangers of 4th to 6th level. With this level of skill, even a band of eight to twelve elves can pose a significant threat.
Valenar soldiers prefer light armor and rely on speed and skill as opposed to pure force. The Valenar are renowned for their cavalry; most soldiers possess a deep bond with their mounts. Common feats include Combat Expertise, Dodge, Mounted Combat, and all of the feats that build on these foundations.
While they are best known for their cavalry, the Valenar take great pride in skill with the scimitar and double scimitar -- so much so that all Valenar receive their racial Weapon Proficiency bonus in scimitar rather than longsword. Foremost among their swordsmen is an order of blade specialists known as the Jaeldira, "blade dancers." These are monks who often advance using the dervish prestige class presented in The Complete Warrior. Jaeldira monks may take Double Steel Strike as their bonus feat at 2nd or 6th level, applying this feat to the double scimitar instead of the double-bladed sword.
Magic also plays an important role among the armies of the Valenar. The ancient elves took the secrets of magic from their giant masters, and many of the heroes of old were wizards. Most Valenar warbands include at least one evoker or conjurer. Valenar of other classes often take a level or two of wizard. Many Valenar rangers prefer mage armor to leather or steel, and mount is an invaluable aid to a cavalry master whose steed falls in battle (this spell is seen as calling on the spirit of a Valenar warhorse, even though the abilities of the shadowy steed are far more limited). Most Valenar wizards have birds as familiars because these creatures are so useful for scouting fields of battle.
Questions to Ask
A Valenar elf's personality is strongly influenced by his patron ancestor. The Valenar strive to emulate their ancestors in all ways. When constructing a Valenar character or NPC, take some time to describe the patron ancestor. What was he known for? Was he a legendary archer or a swordsman? A poet? A traitor? What was his greatest battle? How did he die?
Another important question is why the elf is away from Valenar and his warband. If you start at 1st level, you are less skilled than the typical Valenar ranger. Here are a few options to consider:
* In the past, young Tairnadal would spend decades sparring against others of their age. At 1st level you are a novice warrior, but you believe you will gain glory and skill more quickly in the world than in the fortresses of Aerenal and Valenar. Your family may support your choice or you may be rebelling against tradition.
* Your ancestor was a paragon of honor and virtue, and you cannot support High King Vadallia's betrayal of Cyre. You seek to bring glory to your ancestor, but you turned your back on the nation.
* Your patron ancestor was a pioneer in the Khorvaire expedition, renowned for making contact with members of other races. By joining a group of adventurers and exploring the unknown, you are reenacting the life of your ancestor.